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The conclusion

Evolution of GPU is aimed at working closely with the CPU from what many expect both professionals and users. Further development characterized by enhanced GPU programming. Appear branching operations and cycles which allows you to create more complex shaders . Support for 32- bit floating point becoming ubiquitous that promotes active growth direction GPGPU. OpenGL version 2.0 adds support for high-level shader language GLSL. Performance of GPU on real problems reaching hundreds of gigaflops . Later the third generation appears support integer operations as well as double-precision operations . There are specialized software that will interact with the GPU directly bypassing the level of three-dimensional graphics programming interface .

The literature

  1. Denny Atkin. "Computer Shopper: The Right GPU for You".

  2. Michael Swaine, "New Chip from Intel Gives High-Quality Displays"

  3. 3dfx Glide API http://www.s3graphics.com/en/products/index.aspx

  4. Andrew Dreijer. "Bump Mapping Using CG (3rd Edition)".

  5. http://dl.acm.org/citation.cfm?id=1553486

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