The conclusion
Evolution
of GPU is aimed at working closely with the CPU from what many expect
both professionals and users. Further development characterized by
enhanced GPU programming. Appear branching operations and cycles
which allows you to create more complex shaders . Support for 32- bit
floating point becoming ubiquitous that promotes active growth
direction GPGPU. OpenGL version 2.0 adds support for high-level
shader language GLSL. Performance of GPU on real problems reaching
hundreds of gigaflops . Later the third generation appears support
integer operations as well as double-precision operations . There are
specialized software that will interact with the GPU directly
bypassing the level of three-dimensional graphics programming
interface .
The literature
Denny
Atkin. "Computer
Shopper: The Right GPU for You".
Michael
Swaine,
"New Chip from Intel Gives High-Quality Displays"
3dfx
Glide API
http://www.s3graphics.com/en/products/index.aspx
Andrew
Dreijer. "Bump
Mapping Using CG (3rd Edition)".
http://dl.acm.org/citation.cfm?id=1553486
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