
- •The ministry of education and science of ukraine kharkiv national university of radio electronics
- •1. The Basics of Microsoft Foundation Classes
- •Mfc general information
- •A Framework of mfc-program
- •Creating the Application Class
- •Creating the Frame-Window Class
- •Declaring a Message Map and instantiation of application object global instance
- •Defining a Message Map
- •Messages and their processing in mfc-programs
- •Writing Message Map Functions
- •Message boxes and menus in mfc-programs
- •2. Dialog windows
- •2.1 Modal and modeless dialog windows
- •2.2 The control elements of dialog window
- •CListBox::AddString (lpctstr lpszItem ); // Call this member function to add a string (lpszItem) to a list box;
- •3. Additional control elements in mfc-programs. Working with icons, cursors, raster images
- •3.1 Additional control elements
- •Radio buttons
- •Afx_msg void cWnd::OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar ); afx_msg void cWnd::OnHScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Afx_msg void OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Working with icons, cursors, raster images
- •The icons and cursor registration
- •Icon and cursor loading
- •4. The elements of text processing in mfc
- •The redrawing problem decision
- •5. The Elements of working with graphics
- •5.1 The graphics functions.
- •Working with brushes
- •5.2 The mapping modes and output regions
- •6. Common control elements
- •Windows Common Controls
- •6.2 The toolbar using
- •On resizing, the message wm_size is sent and the standard handler OnSize() is called.
- •The working with Spins
- •The working with slider
- •To set the range (minimum and maximum positions) for the slider in a slider control use the following function:
- •The working with progress bar
- •The tree control using in mfc programs
- •Adding elements to the tree
- •The status bars usage
- •Bool cStatusBarCtrl::SetParts( int nParts, int* pWidths );
- •Tab controls using in mfc-programs
- •Int cTabCtrl::GetCurSel(); To Selects a tab in a tab control use SetCurSel() function:
- •Int cTabCtrl::SetCurSel( int nItem );
- •The property sheets and wizards
- •7. Thread multitasking and it’s implementation in mfc
- •7.1 The basic features of multitasking
- •7.2 The Synchronization
- •7.3 The working with semaphore
- •7. 4 The working with event object
- •8. The concept of Document view
- •8.1 Introduction to document conception
- •The control of documents storing
- •8.2 The dynamic creation of objects
- •The application framework creation
- •The main window and application classes creation
- •Listing 8.1 The example of main window class in Document / View concept
- •Listing 8.2 The example of document class in Document / View concept
- •8.3 The document framework creation
- •8.4 The initiation of application
- •8.5 The standard id’s, used in Document / View concept
- •9. The special types of menu and their implementation in mfc
- •9.1 The description of special menu styles
- •The mechanism to make changes in menus
- •9.2 The dynamic and floating menus implementation
- •CMenu::CreatePopupMenu
- •The example programs to work with dynamic menus
- •10. The system of help
- •10.1 The basic information on help structures
- •The call of help
- •The file of help
- •The Help file creating
- •The example of rtf file
- •10.2 The Help system including to the mfc-program
- •Parameters:
- •Return Values: If the function succeeds, the return value is nonzero. If the function fails, the return value is zero.
- •10.3 The handlers of help messages
- •The processing of help calls
- •Wm_commandhelp message processing
- •10.4 Wm_contextmenu message processing
- •11. Manipulating Device-Independent Bitmaps
- •11.1 The types of bitmap
- •11.2 The structures included to bitmap
- •Introducing the cDib Class
- •11.3 Programming the cDib Class
- •Loading a dib into Memory
- •Other cDib Member Functions
- •Creating ShowDib program
- •Modifying ShowDib's Resources
- •Adding Code to ShowDib
- •Examining the OnFileOpen() Function
- •Examining the OnDraw() Function
- •12. The elements of Database Programming
- •12.1 Understanding Database Concepts
- •Accessing a Database
- •12.2 Mfc odbc Classes
- •Registering the Database
- •Creating the Basic Employee Application
- •Creating the Database Display
- •Adding and Deleting Records
- •12.4 Sorting and Filtering
- •12.5 Odbc versus dao
- •13. Remote Automation
- •13.1 The introduction to Remote Automation
- •13.2 The Remote Automation Connection Manager and user components
- •13.3 Automation
- •Automation Clients
- •13.4 ActiveX
- •ActiveX Document Servers
- •ActiveX Document Containers
- •ActiveX Document Views
- •13.5 ActiveX Documents
- •ActiveX Controls
- •Interaction Between Controls with Windows and ActiveX Control Containers
- •13.6 Optimization of ActiveX Controls
- •13.7 Automation Servers
- •13.8 Connection Points
- •14. Microsoft DirectX and the main items of its using
- •14.2 The Component Object Model
- •IUnknown Interface
- •DirectX com Interfaces
- •DirectDraw Architecture
- •Other DirectDraw Features
- •Width and Pitch
- •14.5 Support for 3d Surfaces in DirectX
- •14.6 Direct3d Integration with DirectDraw
- •Direct3d Device Interface
- •Direct3d Texture Interface
- •The Basics of DirectDraw
- •Step 6: Writing to the Surface.The first half of the wm_timer message in ddex1 is devoted to writing to the back buffer, as shown in the following example:
- •Loading Bitmaps on the Back Buffer
- •Step 1: Creating the Palette. The ddex2 sample first loads the palette into a structure by using the following code:
- •Step 4: Flipping the Surfaces. Flipping surfaces in the ddex2 sample is essentially the same process as that in the first example. Blitting from an Off-Screen Surface
- •Step 1: Creating the Off-Screen Surfaces. The following code is added to the doInit function in ddex3 to create the two off-screen buffers:
- •Color Keys and Bitmap Animation
- •Dynamically Modifying Palettes
- •Optimizations and Customizations
- •Blitting with Color Fill
- •Determining the Capabilities of the Display Hardware
- •Storing Bitmaps in Display Memory
- •Triple Buffering
- •15. General information on OpenGl
- •15.1 Common information
- •Primitives and Commands
- •OpenGl Graphic Control
- •Execution Model
- •15.2 Basic OpenGl Operation
- •OpenGl Correctness Tips
- •15.3 OpenGl example program
- •Ph.D. Assosiate prof. Tsimbal Alexander m. System software, summary of lectures.
Modifying ShowDib's Resources
Now that you have the basic ShowDib application created, you can use Visual C++'s tools to modify the application to fit your needs. The following steps describe how to modify the ShowDib application's resources:
1. Click the ResourceView tab. Visual C++ displays the ResourceView window.
2. In the ResourceView window, double-click ShowDib Resources, double-click the Menu resource, and then double-click the IDR_MAINFRAME menu ID. Visual C++'s menu editor appears.
3.
Click on ShowDib's Edit menu (not Visual C++'s Edit menu), and then
press your keyboard's Delete key to delete the E
dit menu. When you do, a dialog
box asks for verification of the delete command. Click the OK
button.
4.
Click on ShowDib's File
menu (not Visual C++'s File menu). The File menu appears, showing
its various commands. Using your mouse and your keyboard's Delete
key, delete all the File menu's commands except Open and Exit. When
you're done.
5. Close the menu editor, and then double-click the Accelerator resource in the browser window. Double-click the IDR_MAINFRAME accelerator ID to bring up the accelerator editor.
6. Using your keyboard's arrow and Delete keys, delete all accelerators except ID_FILE_OPEN.
7. Close the accelerator editor and then double-click the Dialog resource in the browser window. Double-click the IDD_ABOUTBOX dialog box ID to bring up the dialog box editor.
8. Close the dialog box editor. Then select the Build, Build command to compile the modified application.
When you run the newly compiled application, you see the application's main window. If you select the File menu's Open command, the File Open dialog box appears, from which you can select a file. When you select a file, its name appears in the window in place of the "Untitled" string. If you select the Help menu's About ShowDib command, you see the About dialog box, which you modified in the dialog box editor.
Adding Code to ShowDib
After you've edited the application's resources, ShowDib's user interface is complete. However, the program is still incapable of loading and displaying DIBs. Even when you use the Open command to select a DIB file, nothing happens (except that the DIB's file name appears in the window's title bar). The next step, then, is to add the code needed to make ShowDib do what you want it to do. The following steps describe how to add this code to the application.
1. Load the MainFrm.cpp file, and then add the following lines to the PreCreateWindow() function, right before the function's return statement:
cs.cx = 640;
cs.cy = 480;
2. Copy the cdib.cpp and cdib.h files into ShowDib's project directory.
3. Select the Project, Add to Project, Files command. The Insert Files Into Project dialog box appears. In the file window, double-click the cdib.cpp file to add it to the project.
4. Load the ShowDibDoc.h file, and then add the following line to the top of the source code, right before the declaration of the CShowDibDoc class:
#include "cdib.h"
This line includes the CDib class's declaration into the ShowDib application's document header file so that you can use the CDib class in the document class.
5. In ShowDibDoc.h, add the following line to the Attributes section of the CShowDibDoc class's declaration, right after the public keyword:
CDib* m_pDib;
This line declares a pointer to a CDib object as a data member of the CShowDibDoc class. The CDib object represents whatever DIB the application is currently displaying.
6. Load the ShowDibDoc.cpp file, and then add the following line to the class's constructor, after the
// TODO: add one-time construction code here comment:
m_pDib = 0;
This line ensures that the CDib pointer starts off as NULL.
7. Select the View, ClassWizard command. The MFC ClassWizard dialog box appears.
8. In the Class Name box, select the CShowDibDoc class. Then click ID_FILE_OPEN in the Object IDs box, and double-click COMMAND in the Messages box. The Add Member Function dialog box appears.
9. Click the OK button to add the OnFileOpen() function to the class. Click the Edit Code button to open the source code window to this new function.
10. Add the code shown in Listing 11.13 to the new OnFileOpen() function, after the
// TODO: Add your command handler code here comment.
Listing 11.13 Code for the OnFileOpen() Function
// Construct an Open dialog-box object.
CFileDialog fileDialog(TRUE, "bmp", "*.bmp");
// Display the Open dialog box.
int result = fileDialog.DoModal();
// If the user exited the dialog box
// via the OK button...
if (result == IDOK)
{ // Get the selected path and file name.
CString string = fileDialog.GetPathName();
// Construct a new CDib object.
m_pDib = new CDib(string);
// Check that the CDib object was created okay.
// If there was an error, the pBmInfo pointer
// will be 0.
LPBITMAPINFO pBmInfo = m_pDib->GetDibInfoPtr();
// If the CDib object was not constructed
// properly, delete it.
if (!pBmInfo)
DeleteContents();
// Otherwise, set the document's title to
// the DIB's path and file name.
else
SetTitle(string);
}
// Notify the view object that it has new data to display.
UpdateAllViews(0);
The OnFileOpen() function will now respond to the File menu's Open command, not only by enabling the user to select a file, but also by creating a new CDib object from the selected DIB. This function is discussed in detail later in this chapter, in the section "Examining the OnFileOpen() Function."
11.
Select the View, ClassWizard command. When the MFC ClassWizard
dialog box appears, select the CShowDibDoc
class in the Class Name box; click CShowDibDoc
in the Object IDs box, and double-click DeleteContents
in the Messages
box to add the virtual DeleteContents()
function.
12. Click the Edit Code button to jump to the DeleteContents() function and then add the code shown in Listing 17.14 to the function, after the // TODO: Add your specialized code here and/or call the base class comment.
Listing 17.14 LST17_14.CPP Code for the DeleteContents() Function
// If there's a valid CDib object, delete it.
if (m_pDib)
{
delete m_pDib;
m_pDib = 0;
}
The DeleteContents() function overrides the CDocument base class's DeleteContents() function. MFC calls this function whenever the application needs to delete the current document's data. Because DeleteContents() is also called when a new document is created (to ensure that the new document is empty), you must check that m_pDib is not 0 before you delete it.
13. Open the ShowDibView.cpp file, and then add the code shown in Listing 11.15 to the OnDraw() function, right after the // TODO: add draw code for native data here comment.
Listing 11.15 LST3_15.CPP Code for the OnDraw() Function
// Get a pointer to the current CDib object.
CDib* pDib = pDoc->m_pDib;
// If the CDib object is valid, display it.
if (pDib)
{
// Get a pointer to the DIB's image data.
BYTE* pBmBits = pDib->GetDibBitsPtr();
// Get a pointer to the DIB's info structure.
LPBITMAPINFO pBmInfo = pDib->GetDibInfoPtr();
// Get the DIB's width and height.
UINT bmWidth = pDib->GetDibWidth();
UINT bmHeight = pDib->GetDibHeight();
// Display the DIB.
StretchDIBits(pDC->m_hDC,
10, 10, bmWidth, bmHeight,
0, 0, bmWidth, bmHeight,
pBmBits, pBmInfo, DIB_RGB_COLORS, SRCCOPY);
}
MFC calls the OnDraw() function whenever the application's main window must be redrawn. The code in Listing 3.15, which is described in detail later in the section "Examining the OnDraw() Function," displays the currently loaded DIB.
14. Select the Build, Build command to compile and link the new version of the ShowDib application.
Version of ShowDib is now complete. Before you run the application, however, read the following sections, which explain how the OnFileOpen() and OnDraw() functions work.