
- •The ministry of education and science of ukraine kharkiv national university of radio electronics
- •1. The Basics of Microsoft Foundation Classes
- •Mfc general information
- •A Framework of mfc-program
- •Creating the Application Class
- •Creating the Frame-Window Class
- •Declaring a Message Map and instantiation of application object global instance
- •Defining a Message Map
- •Messages and their processing in mfc-programs
- •Writing Message Map Functions
- •Message boxes and menus in mfc-programs
- •2. Dialog windows
- •2.1 Modal and modeless dialog windows
- •2.2 The control elements of dialog window
- •CListBox::AddString (lpctstr lpszItem ); // Call this member function to add a string (lpszItem) to a list box;
- •3. Additional control elements in mfc-programs. Working with icons, cursors, raster images
- •3.1 Additional control elements
- •Radio buttons
- •Afx_msg void cWnd::OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar ); afx_msg void cWnd::OnHScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Afx_msg void OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Working with icons, cursors, raster images
- •The icons and cursor registration
- •Icon and cursor loading
- •4. The elements of text processing in mfc
- •The redrawing problem decision
- •5. The Elements of working with graphics
- •5.1 The graphics functions.
- •Working with brushes
- •5.2 The mapping modes and output regions
- •6. Common control elements
- •Windows Common Controls
- •6.2 The toolbar using
- •On resizing, the message wm_size is sent and the standard handler OnSize() is called.
- •The working with Spins
- •The working with slider
- •To set the range (minimum and maximum positions) for the slider in a slider control use the following function:
- •The working with progress bar
- •The tree control using in mfc programs
- •Adding elements to the tree
- •The status bars usage
- •Bool cStatusBarCtrl::SetParts( int nParts, int* pWidths );
- •Tab controls using in mfc-programs
- •Int cTabCtrl::GetCurSel(); To Selects a tab in a tab control use SetCurSel() function:
- •Int cTabCtrl::SetCurSel( int nItem );
- •The property sheets and wizards
- •7. Thread multitasking and it’s implementation in mfc
- •7.1 The basic features of multitasking
- •7.2 The Synchronization
- •7.3 The working with semaphore
- •7. 4 The working with event object
- •8. The concept of Document view
- •8.1 Introduction to document conception
- •The control of documents storing
- •8.2 The dynamic creation of objects
- •The application framework creation
- •The main window and application classes creation
- •Listing 8.1 The example of main window class in Document / View concept
- •Listing 8.2 The example of document class in Document / View concept
- •8.3 The document framework creation
- •8.4 The initiation of application
- •8.5 The standard id’s, used in Document / View concept
- •9. The special types of menu and their implementation in mfc
- •9.1 The description of special menu styles
- •The mechanism to make changes in menus
- •9.2 The dynamic and floating menus implementation
- •CMenu::CreatePopupMenu
- •The example programs to work with dynamic menus
- •10. The system of help
- •10.1 The basic information on help structures
- •The call of help
- •The file of help
- •The Help file creating
- •The example of rtf file
- •10.2 The Help system including to the mfc-program
- •Parameters:
- •Return Values: If the function succeeds, the return value is nonzero. If the function fails, the return value is zero.
- •10.3 The handlers of help messages
- •The processing of help calls
- •Wm_commandhelp message processing
- •10.4 Wm_contextmenu message processing
- •11. Manipulating Device-Independent Bitmaps
- •11.1 The types of bitmap
- •11.2 The structures included to bitmap
- •Introducing the cDib Class
- •11.3 Programming the cDib Class
- •Loading a dib into Memory
- •Other cDib Member Functions
- •Creating ShowDib program
- •Modifying ShowDib's Resources
- •Adding Code to ShowDib
- •Examining the OnFileOpen() Function
- •Examining the OnDraw() Function
- •12. The elements of Database Programming
- •12.1 Understanding Database Concepts
- •Accessing a Database
- •12.2 Mfc odbc Classes
- •Registering the Database
- •Creating the Basic Employee Application
- •Creating the Database Display
- •Adding and Deleting Records
- •12.4 Sorting and Filtering
- •12.5 Odbc versus dao
- •13. Remote Automation
- •13.1 The introduction to Remote Automation
- •13.2 The Remote Automation Connection Manager and user components
- •13.3 Automation
- •Automation Clients
- •13.4 ActiveX
- •ActiveX Document Servers
- •ActiveX Document Containers
- •ActiveX Document Views
- •13.5 ActiveX Documents
- •ActiveX Controls
- •Interaction Between Controls with Windows and ActiveX Control Containers
- •13.6 Optimization of ActiveX Controls
- •13.7 Automation Servers
- •13.8 Connection Points
- •14. Microsoft DirectX and the main items of its using
- •14.2 The Component Object Model
- •IUnknown Interface
- •DirectX com Interfaces
- •DirectDraw Architecture
- •Other DirectDraw Features
- •Width and Pitch
- •14.5 Support for 3d Surfaces in DirectX
- •14.6 Direct3d Integration with DirectDraw
- •Direct3d Device Interface
- •Direct3d Texture Interface
- •The Basics of DirectDraw
- •Step 6: Writing to the Surface.The first half of the wm_timer message in ddex1 is devoted to writing to the back buffer, as shown in the following example:
- •Loading Bitmaps on the Back Buffer
- •Step 1: Creating the Palette. The ddex2 sample first loads the palette into a structure by using the following code:
- •Step 4: Flipping the Surfaces. Flipping surfaces in the ddex2 sample is essentially the same process as that in the first example. Blitting from an Off-Screen Surface
- •Step 1: Creating the Off-Screen Surfaces. The following code is added to the doInit function in ddex3 to create the two off-screen buffers:
- •Color Keys and Bitmap Animation
- •Dynamically Modifying Palettes
- •Optimizations and Customizations
- •Blitting with Color Fill
- •Determining the Capabilities of the Display Hardware
- •Storing Bitmaps in Display Memory
- •Triple Buffering
- •15. General information on OpenGl
- •15.1 Common information
- •Primitives and Commands
- •OpenGl Graphic Control
- •Execution Model
- •15.2 Basic OpenGl Operation
- •OpenGl Correctness Tips
- •15.3 OpenGl example program
- •Ph.D. Assosiate prof. Tsimbal Alexander m. System software, summary of lectures.
Writing Message Map Functions
Now that you have your message map declared and defined, you're missing only one important element: the message map functions themselves! In the example message map, there's only a single message map entry, which is ON_WM_LBUTTONDOWN(). As you now know, this is the macro for the WM_LBUTTONDOWN Windows message. In order to complete the message mapping, you must now write the matching OnLButtonDown() function.
The OnLButtonDown() prototype looks like this:
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
The afx_msg part of the prototype does nothing more than mark the function as a message map function. You could leave the afx_msg off, and the function would still compile and execute just fine. However, Microsoft programming conventions suggest that you use afx_msg to distinguish message map functions from other types of member functions in your class. To make a message processing you should:
To include the macro command into the message map;
The prototype of message map function should be included into the class description;
The code of message map function is included to the program.
Listing 1.4 The class description with the included map function prototype
class CMainWin : public CFrameWnd
{public: CMainWin();
// Message map functions.
afx_msg void OnLButtonDown(UINT nFlags, CPoint point); // the prototype
DECLARE_MESSAGE_MAP()
};
Listing 1.5 The map function implementation
void CMainFrame::OnLButtonDown(UINT nFlags, CPoint point)
{ MessageBox("Got the click!", "MFC App2");}
As a result you will receive the program reply on your left button click with special message window appearance.
Other example – the map function for program answering on key pressing. Here, we have to react on WM_CHAR message of operational system.
The prototype of the function has the following format:
afx_msg void OnChar( UINT nChar, UINT nRepCnt, UINT nFlags );
The parameters:
nChar Contains the character code value of the key.
nRepCnt Contains the repeat count, the number of times the keystroke is repeated when user holds down the key.
nFlags Contains the scan code, key-transition code, previous key state, and context code.
The next function outputs symbols on the screen.
Listing 1.6 The map function implementation to react on key pressing.
char str[80]; // the string to input
afx_msg void CMainWin::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{CClientDC dc(this);
dc.TextOut(1,1,” “, 3);
wsprintf(str,”%c”, ch) ;
dc.TextOut(1, 1, str, strlen(str));}
In this case Windows should link program and the screen. That is a device context or DC (device context). They are provided by declaration of CClientDC type (origined from CDC). Function TextOut() maps the symbol.
The device context is a way, on which the Windows application, using the device driver, outputs the information into the working part of the window, it is a structure, which defines completely the state, driver and the form of information output.
The Map Functions to process mouse messages
The one of most usable messages are WM_LBUTTONDOWN and WM_RBUTTONDOWN. And the prototypes of map functions:
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
nFlags parameter – points to possible pressing of Ctrl, Alt, Shift button (or other mouse buttons) mutual pressing. The parameters have values: MK_CONTROL, MK_SHIFT, MK_MBUTTON, MK_RBUTTON, MK_LBUTTON.
Loc parameter – contains information on mouse cursor coordinates in the moment of pressing. It’s an object of CPoint class, originated from POINT structure.
typedef struct tagPOINT {
LONG x; // Specifies the x-coordinate of a point
LONG y; // Specifies the y-coordinate of a point
} POINT;
The POINT structure defines the x- and y-coordinates of a point.
Listing 1.7 The map function implementation to react on left mouse button pressing.
afx_msg void CMainWin::OnLButtonDown(UINT flags, CPoint Loc)
{CClientDC dc(this);
wsprintf(str,”Left button is pressed”) ;
dc.TextOut(Loc.x, Loc.y, str, strlen(str));}
The Timer Functions processing
To work with timer MFC uses several functions. Among them are the functions to run or to kill timer.
The timer running is provided by SetTimer finction:
UINT CWnd::SetTimer( UINT nIDEvent, UINT nElapse, void (CALLBACK EXPORT* lpfnTimer)(HWND, UINT, UINT, DWORD) );
nIDEvent Specifies a nonzero timer identifier.
nElapse Specifies the time-out value, in milliseconds.
lpfnTimer Specifies the address of the application-supplied TimerProc callback function that processes the WM_TIMER messages. If this parameter is NULL, the WM_TIMER messages are placed in the application's message queue and handled by the CWnd object.
The timer messages are processed by OnTimer() map function (certainly you should include the corresponding macro command into the Message Map – ON_WM_TIMER()).
Listing 1.8 The map function implementation for timer.
afx_msg void CMainWin::OnTimer(UINT ID)
{CTime curtime = CTime::GetCurrentTime(); // returns the system time value
struct tm *newtime;
newtime = curtime.GetLocalTm();
wsprintf(str, asctime(newtime));
str[strlen(str)-1] = ’\0’;
InvalidateRect(NULL,0); // Invalidates the client area
}
If application finish its work (program send WM_DESTROY message) there will be called new map function – OnDestroy(). So timer will be deleted.
afx_msg void CMainWin::OnDestroy()
{KillTimer(1);}