
- •The ministry of education and science of ukraine kharkiv national university of radio electronics
- •1. The Basics of Microsoft Foundation Classes
- •Mfc general information
- •A Framework of mfc-program
- •Creating the Application Class
- •Creating the Frame-Window Class
- •Declaring a Message Map and instantiation of application object global instance
- •Defining a Message Map
- •Messages and their processing in mfc-programs
- •Writing Message Map Functions
- •Message boxes and menus in mfc-programs
- •2. Dialog windows
- •2.1 Modal and modeless dialog windows
- •2.2 The control elements of dialog window
- •CListBox::AddString (lpctstr lpszItem ); // Call this member function to add a string (lpszItem) to a list box;
- •3. Additional control elements in mfc-programs. Working with icons, cursors, raster images
- •3.1 Additional control elements
- •Radio buttons
- •Afx_msg void cWnd::OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar ); afx_msg void cWnd::OnHScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Afx_msg void OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Working with icons, cursors, raster images
- •The icons and cursor registration
- •Icon and cursor loading
- •4. The elements of text processing in mfc
- •The redrawing problem decision
- •5. The Elements of working with graphics
- •5.1 The graphics functions.
- •Working with brushes
- •5.2 The mapping modes and output regions
- •6. Common control elements
- •Windows Common Controls
- •6.2 The toolbar using
- •On resizing, the message wm_size is sent and the standard handler OnSize() is called.
- •The working with Spins
- •The working with slider
- •To set the range (minimum and maximum positions) for the slider in a slider control use the following function:
- •The working with progress bar
- •The tree control using in mfc programs
- •Adding elements to the tree
- •The status bars usage
- •Bool cStatusBarCtrl::SetParts( int nParts, int* pWidths );
- •Tab controls using in mfc-programs
- •Int cTabCtrl::GetCurSel(); To Selects a tab in a tab control use SetCurSel() function:
- •Int cTabCtrl::SetCurSel( int nItem );
- •The property sheets and wizards
- •7. Thread multitasking and it’s implementation in mfc
- •7.1 The basic features of multitasking
- •7.2 The Synchronization
- •7.3 The working with semaphore
- •7. 4 The working with event object
- •8. The concept of Document view
- •8.1 Introduction to document conception
- •The control of documents storing
- •8.2 The dynamic creation of objects
- •The application framework creation
- •The main window and application classes creation
- •Listing 8.1 The example of main window class in Document / View concept
- •Listing 8.2 The example of document class in Document / View concept
- •8.3 The document framework creation
- •8.4 The initiation of application
- •8.5 The standard id’s, used in Document / View concept
- •9. The special types of menu and their implementation in mfc
- •9.1 The description of special menu styles
- •The mechanism to make changes in menus
- •9.2 The dynamic and floating menus implementation
- •CMenu::CreatePopupMenu
- •The example programs to work with dynamic menus
- •10. The system of help
- •10.1 The basic information on help structures
- •The call of help
- •The file of help
- •The Help file creating
- •The example of rtf file
- •10.2 The Help system including to the mfc-program
- •Parameters:
- •Return Values: If the function succeeds, the return value is nonzero. If the function fails, the return value is zero.
- •10.3 The handlers of help messages
- •The processing of help calls
- •Wm_commandhelp message processing
- •10.4 Wm_contextmenu message processing
- •11. Manipulating Device-Independent Bitmaps
- •11.1 The types of bitmap
- •11.2 The structures included to bitmap
- •Introducing the cDib Class
- •11.3 Programming the cDib Class
- •Loading a dib into Memory
- •Other cDib Member Functions
- •Creating ShowDib program
- •Modifying ShowDib's Resources
- •Adding Code to ShowDib
- •Examining the OnFileOpen() Function
- •Examining the OnDraw() Function
- •12. The elements of Database Programming
- •12.1 Understanding Database Concepts
- •Accessing a Database
- •12.2 Mfc odbc Classes
- •Registering the Database
- •Creating the Basic Employee Application
- •Creating the Database Display
- •Adding and Deleting Records
- •12.4 Sorting and Filtering
- •12.5 Odbc versus dao
- •13. Remote Automation
- •13.1 The introduction to Remote Automation
- •13.2 The Remote Automation Connection Manager and user components
- •13.3 Automation
- •Automation Clients
- •13.4 ActiveX
- •ActiveX Document Servers
- •ActiveX Document Containers
- •ActiveX Document Views
- •13.5 ActiveX Documents
- •ActiveX Controls
- •Interaction Between Controls with Windows and ActiveX Control Containers
- •13.6 Optimization of ActiveX Controls
- •13.7 Automation Servers
- •13.8 Connection Points
- •14. Microsoft DirectX and the main items of its using
- •14.2 The Component Object Model
- •IUnknown Interface
- •DirectX com Interfaces
- •DirectDraw Architecture
- •Other DirectDraw Features
- •Width and Pitch
- •14.5 Support for 3d Surfaces in DirectX
- •14.6 Direct3d Integration with DirectDraw
- •Direct3d Device Interface
- •Direct3d Texture Interface
- •The Basics of DirectDraw
- •Step 6: Writing to the Surface.The first half of the wm_timer message in ddex1 is devoted to writing to the back buffer, as shown in the following example:
- •Loading Bitmaps on the Back Buffer
- •Step 1: Creating the Palette. The ddex2 sample first loads the palette into a structure by using the following code:
- •Step 4: Flipping the Surfaces. Flipping surfaces in the ddex2 sample is essentially the same process as that in the first example. Blitting from an Off-Screen Surface
- •Step 1: Creating the Off-Screen Surfaces. The following code is added to the doInit function in ddex3 to create the two off-screen buffers:
- •Color Keys and Bitmap Animation
- •Dynamically Modifying Palettes
- •Optimizations and Customizations
- •Blitting with Color Fill
- •Determining the Capabilities of the Display Hardware
- •Storing Bitmaps in Display Memory
- •Triple Buffering
- •15. General information on OpenGl
- •15.1 Common information
- •Primitives and Commands
- •OpenGl Graphic Control
- •Execution Model
- •15.2 Basic OpenGl Operation
- •OpenGl Correctness Tips
- •15.3 OpenGl example program
- •Ph.D. Assosiate prof. Tsimbal Alexander m. System software, summary of lectures.
Introducing the cDib Class
Although MFC features classes for many graphical objects, you won't find one for DIBs. You don't, of course, necessarily need a special class to handle DIBs, but having such a class helps you organize your code into reusable modules. For that reason, in this chapter you develop a simple class called CDib, which reads DIBs from disk into memory and returns important information about the DIB.
The CDib class's interface is represented by header file. (see Listing 11.5).
Listing 11.5 CDIB.H The CDib Class's Header File
///////////////////////////////////////////////////////////
// CDIB.H: Header file for the DIB class.
///////////////////////////////////////////////////////////
#ifndef __CDIB_H
#define __CDIB_H
class CDib : public CObject
{protected:
LPBITMAPFILEHEADER m_pBmFileHeader;
LPBITMAPINFO m_pBmInfo;
LPBITMAPINFOHEADER m_pBmInfoHeader;
RGBQUAD* m_pRGBTable;
BYTE* m_pDibBits;
UINT m_numColors;
public:
CDib(const char* fileName);
~CDib();
DWORD GetDibSizeImage();
UINT GetDibWidth();
UINT GetDibHeight();
UINT GetDibNumColors();
LPBITMAPINFOHEADER GetDibInfoHeaderPtr();
LPBITMAPINFO GetDibInfoPtr();
LPRGBQUAD GetDibRGBTablePtr();
BYTE* GetDibBitsPtr();
protected:
void LoadBitmapFile(const char* fileName);
};
The CDib class's data members consist mostly of pointers to the various parts of a DIB, as shown in Listing 11.6.
Listing 11.6 Data Members of the CDib Class
LPBITMAPFILEHEADER m_pBmFileHeader;
LPBITMAPINFO m_pBmInfo;
LPBITMAPINFOHEADER m_pBmInfoHeader;
RGBQUAD* m_pRGBTable;
BYTE* m_pDibBits;
The pointers in Listing 11.6 store the addresses of the DIB's BITMAPFILEHEADER, BITMAPINFO, and BITMAPINFOHEADER structures, as well as the addresses of the DIB's color table and image data. The final data member holds the number of colors in the DIB:
UINT m_numColors;
Like most classes, CDib has both a constructor and a destructor:
CDib(const char* fileName);
~CDib();
As you can see, you can create a CDib object by passing the file name of the bitmap that you want to load to the CDib constructor.
To enable you to obtain important information about a DIB after it is loaded, the CDib class features eight public member functions, as shown in Listing 11.7.
Listing 11.7 Member Functions of the CDib Class
DWORD GetDibSizeImage();
UINT GetDibWidth();
UINT GetDibHeight();
UINT GetDibNumColors();
LPBITMAPINFOHEADER GetDibInfoHeaderPtr();
LPBITMAPINFO GetDibInfoPtr();
LPRGBQUAD GetDibRGBTablePtr();
BYTE* GetDibBitsPtr();
Table 11.3 lists each of the public member functions and what they do.
Table 11.3 The CDib Class's public Member Functions
Name |
Description |
GetDibSizeImage() |
Returns the size in bytes of the image |
GetDibWidth() |
Returns the DIB's width in pixels |
GetDibHeight() |
Returns the DIB's height in pixels |
GetDibNumColors() |
Returns the number of colors in the DIB |
GetDibInfoHeaderPtr() |
Returns a pointer to the DIB's BITMAPINFOHEADER structure |
GetDibInfoPtr() |
Returns a pointer to the DIB's BITMAPINFO structure |
GetDibRGBTablePtr() |
Returns a pointer to the DIB's color table |
GetDibBitsPtr() |
Returns a pointer to the DIB's image data |
Finally, the CDib class has a single protected member function that it calls internally to load a DIB file:
void LoadBitmapFile(const char* fileName);
You'll never call this member function directly.