
- •The ministry of education and science of ukraine kharkiv national university of radio electronics
- •1. The Basics of Microsoft Foundation Classes
- •Mfc general information
- •A Framework of mfc-program
- •Creating the Application Class
- •Creating the Frame-Window Class
- •Declaring a Message Map and instantiation of application object global instance
- •Defining a Message Map
- •Messages and their processing in mfc-programs
- •Writing Message Map Functions
- •Message boxes and menus in mfc-programs
- •2. Dialog windows
- •2.1 Modal and modeless dialog windows
- •2.2 The control elements of dialog window
- •CListBox::AddString (lpctstr lpszItem ); // Call this member function to add a string (lpszItem) to a list box;
- •3. Additional control elements in mfc-programs. Working with icons, cursors, raster images
- •3.1 Additional control elements
- •Radio buttons
- •Afx_msg void cWnd::OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar ); afx_msg void cWnd::OnHScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Afx_msg void OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Working with icons, cursors, raster images
- •The icons and cursor registration
- •Icon and cursor loading
- •4. The elements of text processing in mfc
- •The redrawing problem decision
- •5. The Elements of working with graphics
- •5.1 The graphics functions.
- •Working with brushes
- •5.2 The mapping modes and output regions
- •6. Common control elements
- •Windows Common Controls
- •6.2 The toolbar using
- •On resizing, the message wm_size is sent and the standard handler OnSize() is called.
- •The working with Spins
- •The working with slider
- •To set the range (minimum and maximum positions) for the slider in a slider control use the following function:
- •The working with progress bar
- •The tree control using in mfc programs
- •Adding elements to the tree
- •The status bars usage
- •Bool cStatusBarCtrl::SetParts( int nParts, int* pWidths );
- •Tab controls using in mfc-programs
- •Int cTabCtrl::GetCurSel(); To Selects a tab in a tab control use SetCurSel() function:
- •Int cTabCtrl::SetCurSel( int nItem );
- •The property sheets and wizards
- •7. Thread multitasking and it’s implementation in mfc
- •7.1 The basic features of multitasking
- •7.2 The Synchronization
- •7.3 The working with semaphore
- •7. 4 The working with event object
- •8. The concept of Document view
- •8.1 Introduction to document conception
- •The control of documents storing
- •8.2 The dynamic creation of objects
- •The application framework creation
- •The main window and application classes creation
- •Listing 8.1 The example of main window class in Document / View concept
- •Listing 8.2 The example of document class in Document / View concept
- •8.3 The document framework creation
- •8.4 The initiation of application
- •8.5 The standard id’s, used in Document / View concept
- •9. The special types of menu and their implementation in mfc
- •9.1 The description of special menu styles
- •The mechanism to make changes in menus
- •9.2 The dynamic and floating menus implementation
- •CMenu::CreatePopupMenu
- •The example programs to work with dynamic menus
- •10. The system of help
- •10.1 The basic information on help structures
- •The call of help
- •The file of help
- •The Help file creating
- •The example of rtf file
- •10.2 The Help system including to the mfc-program
- •Parameters:
- •Return Values: If the function succeeds, the return value is nonzero. If the function fails, the return value is zero.
- •10.3 The handlers of help messages
- •The processing of help calls
- •Wm_commandhelp message processing
- •10.4 Wm_contextmenu message processing
- •11. Manipulating Device-Independent Bitmaps
- •11.1 The types of bitmap
- •11.2 The structures included to bitmap
- •Introducing the cDib Class
- •11.3 Programming the cDib Class
- •Loading a dib into Memory
- •Other cDib Member Functions
- •Creating ShowDib program
- •Modifying ShowDib's Resources
- •Adding Code to ShowDib
- •Examining the OnFileOpen() Function
- •Examining the OnDraw() Function
- •12. The elements of Database Programming
- •12.1 Understanding Database Concepts
- •Accessing a Database
- •12.2 Mfc odbc Classes
- •Registering the Database
- •Creating the Basic Employee Application
- •Creating the Database Display
- •Adding and Deleting Records
- •12.4 Sorting and Filtering
- •12.5 Odbc versus dao
- •13. Remote Automation
- •13.1 The introduction to Remote Automation
- •13.2 The Remote Automation Connection Manager and user components
- •13.3 Automation
- •Automation Clients
- •13.4 ActiveX
- •ActiveX Document Servers
- •ActiveX Document Containers
- •ActiveX Document Views
- •13.5 ActiveX Documents
- •ActiveX Controls
- •Interaction Between Controls with Windows and ActiveX Control Containers
- •13.6 Optimization of ActiveX Controls
- •13.7 Automation Servers
- •13.8 Connection Points
- •14. Microsoft DirectX and the main items of its using
- •14.2 The Component Object Model
- •IUnknown Interface
- •DirectX com Interfaces
- •DirectDraw Architecture
- •Other DirectDraw Features
- •Width and Pitch
- •14.5 Support for 3d Surfaces in DirectX
- •14.6 Direct3d Integration with DirectDraw
- •Direct3d Device Interface
- •Direct3d Texture Interface
- •The Basics of DirectDraw
- •Step 6: Writing to the Surface.The first half of the wm_timer message in ddex1 is devoted to writing to the back buffer, as shown in the following example:
- •Loading Bitmaps on the Back Buffer
- •Step 1: Creating the Palette. The ddex2 sample first loads the palette into a structure by using the following code:
- •Step 4: Flipping the Surfaces. Flipping surfaces in the ddex2 sample is essentially the same process as that in the first example. Blitting from an Off-Screen Surface
- •Step 1: Creating the Off-Screen Surfaces. The following code is added to the doInit function in ddex3 to create the two off-screen buffers:
- •Color Keys and Bitmap Animation
- •Dynamically Modifying Palettes
- •Optimizations and Customizations
- •Blitting with Color Fill
- •Determining the Capabilities of the Display Hardware
- •Storing Bitmaps in Display Memory
- •Triple Buffering
- •15. General information on OpenGl
- •15.1 Common information
- •Primitives and Commands
- •OpenGl Graphic Control
- •Execution Model
- •15.2 Basic OpenGl Operation
- •OpenGl Correctness Tips
- •15.3 OpenGl example program
- •Ph.D. Assosiate prof. Tsimbal Alexander m. System software, summary of lectures.
A Framework of mfc-program
An MFC program must have at least two classes: the application class and the window class. In fact, you can create a minimal MFC program in fewer lines of code than you'd believe. The following list outlines the steps you must take to create the smallest, functional MFC program:
Create an application class derived from CWinApp.
Create a window class derived from CFrameWnd with the special map of messages.
Instantiate a global instance of your application object.
Instantiate your main window object in the application object's InitInstance() function.
Create the window element (the Windows window) associated with the window object by calling Create() from the window object's constructor.
Create the map of messages.
Creating the Application Class
In application class, you must override the InitInstance() function. In Listing 1.1 you can see such application class, called CApp.
Listing 1.1 The description of CApp1 Class
class CApp : public CWinApp
{public:
BOOL InitInstance();
};
That CApp class is derived from MFC's CWinApp class. The CApp class overrides the InitInstance() function, which is the function MFC calls to create the application's window object. Because the base class's InitInstance() does nothing but return a value of TRUE, if you want your application to have a window, you must override InitInstance() in your application class.
Creating the Frame-Window Class
Listing 1.2 is a description of CMainWin class, which represents the CApp1 class's main window.
Listing 1.2 The part of header file for the CMainWin Class
class CMainWin : public CFrameWnd
{public:
CMainWin();
DECLARE_MESSAGE_MAP()
};
That notation DECLARE_MESSAGE_MAP() means the declaration of message processing in our program. In the first case there can be no processing.
The functions usage in MFC framework program
In declared classes we can see at least two functions: these are InitInstance() of CApp and the constructor CMainWin() of class with the same name. First function provides the initialization code of application, and second – the creation of main window of our program.
In the next listing is a code of them:
Listing 1.3 The Implementation of InitInstance() for CApp class, CMainWin() for CMainWin() class.
BOOL CApp::InitInstance()
{ m_pMainWnd = new CMainWin();
m_pMainWnd->ShowWindow(m_nCmdShow);
return TRUE;
}
CMainFrame::CMainFrame()
{ Create(NULL, "MFC App1"); }
Certainly, declared functions override the functions of parent classes. They have some special features.
Firstly – about InitInstance() function.
m_pMainWnd = new CMainFrame();
That line creates a new CMainFrame() object on the heap, calling the CMainFrame() class's constructor, where, the class creates the main window element. A pointer to the new window object gets stored in m_pMainWnd, which is a data member of the application class. Through this pointer the application class maintains contact with its main window.
After instantiating the window object, the window element must usually be displayed. This is done by calling the window object's ShowWindow() function, like this:
m_pMainWnd->ShowWindow(m_nCmdShow);
ShowWindow()'s single argument indicates how the window should be displayed initially. You need only pass along the application object's m_nCmdShow data member, which contains the value of the nCmdShow parameter that Windows passed to WinMain().
When an application starts up, there are several ways that its window can be initially displayed. These different display styles are represented by a set of constants defined by Windows, including SW_HIDE, SW_MINIMIZE, SW_SHOWMAXIMIZED, SW_SHOWMINIMIZED, and SW_SHOWNORMAL, among others.
In CMainFrame() function, there is used the only call - the Create() function with two arguments. But really such function has many parameters. Create()'s prototype looks like that:
BOOL Create(LPCTSTR lpszClassName, // name window class (with parameters of window)
LPCTSTR lpszWindowName, // header (text) on the top of window
WORD dwStyle = WS_OVERLAPPEDWINDOW, // window style, default style – with system menu and three standard buttons in the corner (WS_OVERLAPPEDWINDOW).
const RECT& rect = rectDefault, // the position and size of window
CWnd* pParentWnd = NULL, // the pointer to the parent window and NULL if current window is main window of the program.
LPCTSTR lpszMenuName = NULL, // the reference to the main menu of program.
DWORD dwExStyle = 0, // extended style specification
CCreateContext* pContext = NULL); // supplementary context structures
So, really in our case the most of parameters have default values.
By the way, the declaration of position and size uses the special type:
typedef struct tagRECT
{LONG left; // Specifies the x-coordinate of the upper-left corner of a rectangle;
LONG top; // Specifies the y-coordinate of the upper-left corner of a rectangle;
LONG right; // Specifies the x-coordinate of the lower-right corner of a rectangle;
LONG bottom; // Specifies the y-coordinate of the lower-right corner of a rectangle;
} RECT;
The RECT structure defines the coordinates of the upper-left and lower-right corners of a rectangle.