
- •The ministry of education and science of ukraine kharkiv national university of radio electronics
- •1. The Basics of Microsoft Foundation Classes
- •Mfc general information
- •A Framework of mfc-program
- •Creating the Application Class
- •Creating the Frame-Window Class
- •Declaring a Message Map and instantiation of application object global instance
- •Defining a Message Map
- •Messages and their processing in mfc-programs
- •Writing Message Map Functions
- •Message boxes and menus in mfc-programs
- •2. Dialog windows
- •2.1 Modal and modeless dialog windows
- •2.2 The control elements of dialog window
- •CListBox::AddString (lpctstr lpszItem ); // Call this member function to add a string (lpszItem) to a list box;
- •3. Additional control elements in mfc-programs. Working with icons, cursors, raster images
- •3.1 Additional control elements
- •Radio buttons
- •Afx_msg void cWnd::OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar ); afx_msg void cWnd::OnHScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Afx_msg void OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Working with icons, cursors, raster images
- •The icons and cursor registration
- •Icon and cursor loading
- •4. The elements of text processing in mfc
- •The redrawing problem decision
- •5. The Elements of working with graphics
- •5.1 The graphics functions.
- •Working with brushes
- •5.2 The mapping modes and output regions
- •6. Common control elements
- •Windows Common Controls
- •6.2 The toolbar using
- •On resizing, the message wm_size is sent and the standard handler OnSize() is called.
- •The working with Spins
- •The working with slider
- •To set the range (minimum and maximum positions) for the slider in a slider control use the following function:
- •The working with progress bar
- •The tree control using in mfc programs
- •Adding elements to the tree
- •The status bars usage
- •Bool cStatusBarCtrl::SetParts( int nParts, int* pWidths );
- •Tab controls using in mfc-programs
- •Int cTabCtrl::GetCurSel(); To Selects a tab in a tab control use SetCurSel() function:
- •Int cTabCtrl::SetCurSel( int nItem );
- •The property sheets and wizards
- •7. Thread multitasking and it’s implementation in mfc
- •7.1 The basic features of multitasking
- •7.2 The Synchronization
- •7.3 The working with semaphore
- •7. 4 The working with event object
- •8. The concept of Document view
- •8.1 Introduction to document conception
- •The control of documents storing
- •8.2 The dynamic creation of objects
- •The application framework creation
- •The main window and application classes creation
- •Listing 8.1 The example of main window class in Document / View concept
- •Listing 8.2 The example of document class in Document / View concept
- •8.3 The document framework creation
- •8.4 The initiation of application
- •8.5 The standard id’s, used in Document / View concept
- •9. The special types of menu and their implementation in mfc
- •9.1 The description of special menu styles
- •The mechanism to make changes in menus
- •9.2 The dynamic and floating menus implementation
- •CMenu::CreatePopupMenu
- •The example programs to work with dynamic menus
- •10. The system of help
- •10.1 The basic information on help structures
- •The call of help
- •The file of help
- •The Help file creating
- •The example of rtf file
- •10.2 The Help system including to the mfc-program
- •Parameters:
- •Return Values: If the function succeeds, the return value is nonzero. If the function fails, the return value is zero.
- •10.3 The handlers of help messages
- •The processing of help calls
- •Wm_commandhelp message processing
- •10.4 Wm_contextmenu message processing
- •11. Manipulating Device-Independent Bitmaps
- •11.1 The types of bitmap
- •11.2 The structures included to bitmap
- •Introducing the cDib Class
- •11.3 Programming the cDib Class
- •Loading a dib into Memory
- •Other cDib Member Functions
- •Creating ShowDib program
- •Modifying ShowDib's Resources
- •Adding Code to ShowDib
- •Examining the OnFileOpen() Function
- •Examining the OnDraw() Function
- •12. The elements of Database Programming
- •12.1 Understanding Database Concepts
- •Accessing a Database
- •12.2 Mfc odbc Classes
- •Registering the Database
- •Creating the Basic Employee Application
- •Creating the Database Display
- •Adding and Deleting Records
- •12.4 Sorting and Filtering
- •12.5 Odbc versus dao
- •13. Remote Automation
- •13.1 The introduction to Remote Automation
- •13.2 The Remote Automation Connection Manager and user components
- •13.3 Automation
- •Automation Clients
- •13.4 ActiveX
- •ActiveX Document Servers
- •ActiveX Document Containers
- •ActiveX Document Views
- •13.5 ActiveX Documents
- •ActiveX Controls
- •Interaction Between Controls with Windows and ActiveX Control Containers
- •13.6 Optimization of ActiveX Controls
- •13.7 Automation Servers
- •13.8 Connection Points
- •14. Microsoft DirectX and the main items of its using
- •14.2 The Component Object Model
- •IUnknown Interface
- •DirectX com Interfaces
- •DirectDraw Architecture
- •Other DirectDraw Features
- •Width and Pitch
- •14.5 Support for 3d Surfaces in DirectX
- •14.6 Direct3d Integration with DirectDraw
- •Direct3d Device Interface
- •Direct3d Texture Interface
- •The Basics of DirectDraw
- •Step 6: Writing to the Surface.The first half of the wm_timer message in ddex1 is devoted to writing to the back buffer, as shown in the following example:
- •Loading Bitmaps on the Back Buffer
- •Step 1: Creating the Palette. The ddex2 sample first loads the palette into a structure by using the following code:
- •Step 4: Flipping the Surfaces. Flipping surfaces in the ddex2 sample is essentially the same process as that in the first example. Blitting from an Off-Screen Surface
- •Step 1: Creating the Off-Screen Surfaces. The following code is added to the doInit function in ddex3 to create the two off-screen buffers:
- •Color Keys and Bitmap Animation
- •Dynamically Modifying Palettes
- •Optimizations and Customizations
- •Blitting with Color Fill
- •Determining the Capabilities of the Display Hardware
- •Storing Bitmaps in Display Memory
- •Triple Buffering
- •15. General information on OpenGl
- •15.1 Common information
- •Primitives and Commands
- •OpenGl Graphic Control
- •Execution Model
- •15.2 Basic OpenGl Operation
- •OpenGl Correctness Tips
- •15.3 OpenGl example program
- •Ph.D. Assosiate prof. Tsimbal Alexander m. System software, summary of lectures.
1. The Basics of Microsoft Foundation Classes
Mfc general information
MFC - Microsoft Foundation Classes is a set of C++ classes that encapsulates the functionality of applications written for the Microsoft Windows operating systems.
That library contains more then 200 members. MFC was designed to simplify the programming process, mainly oriented to multiple usage of the same code. MFC make simpler the process of user interaction with Application Programming Interface (API) of Windows operational system. The classes of MFC aren’t included to Windows immediately, but they really make programs shorter.
Talking about MFC we should resemble some special data types, used in MFC. These are:
HANDLE - Handle of an object.
HWND - Handle of a window
BYTE - Byte (8 bits).
WORD - Unsigned word (16 bits).
DWORD - Doubleword (32 bits).
UINT - Unsigned integer.
BOOL - Boolean variable (should be TRUE or FALSE).
LONG - 32-bit signed value.
LPSTR - Pointer to a null-terminated Windows character string.
LPCSTR - Pointer to a constant null-terminated Windows character string.
MFC includes many classes you can use to write your applications more quickly and easily. These classes represent objects from which a Windows application is created objects such as windows, dialog boxes, menu bars, window controls, and many more, including some special objects such as status bars and control bars. In addition, MFC provides many general purpose classes for handling things like strings, arrays, and linked lists.
Specifically, MFC provides the following main categories of classes:
Applications
Windows
Menus
Dialog boxes
Documents and views
Controls
Graphics
Archival and file
Database
Various support classes.
If you examine the MFC class hierarchy, you'll see that almost every class in the library is derived from the CObject class. You might think that a class that is the granddaddy to almost the entire MFC class library would be huge and complex. Ironically, though, CObject is one of the smallest classes in MFC. Although CObject acts as the base class for the majority of MFC classes, you can derive your own custom classes from CObject and, thus, automatically acquire built-in support for the functionality built into CObject most notably the capability to serialize your custom object. Any custom class you want to develop that needs to save and load data should be derived, directly or indirectly, from CObject.
CObject is the principal base class for the Microsoft Foundation Class Library. It serves as the root not only for library classes such as CFile and CObList, but also for the classes that you write. CObject provides basic services, including
Serialization support
Run-time class information
Object diagnostic output
Compatibility with collection classes
Note that CObject does not support multiple inheritances. Your derived classes can have only one CObject base class, and that CObject must be leftmost in the hierarchy. It is permissible, however, to have structures and non-CObject-derived classes in right-hand multiple-inheritance branches.
CObject class contains basic properties, which are inherited by several child (of CObject) classes. Among them are CCmdTarget, CException, CFile, CMenu, CDC, CGdiObject.
CCmdTarget is the base class for the Microsoft Foundation Class Library message-map architecture. A message map routes commands or messages to the member functions you write to handle them. (A command is a message from a menu item, command button, or accelerator key.)
CException is the base class for all exceptions in the MFC Library.
CFile is the base class for Microsoft Foundation file classes. It directly provides unbuffered, binary disk input/output services, and it indirectly supports text files and memory files through its derived classes. CFile works in conjunction with the CArchive class to support serialization of Microsoft Foundation Class objects.
The CMenu class is an encapsulation of the Windows HMENU. It provides member functions for creating, tracking, updating, and destroying a menu.
The CDC class defines a class of device-context objects. The CDC object provides member functions for working with a device context, such as a display or printer, as well as members for working with a display context associated with the client area of a window.
The CGdiObject class provides a base class for various kinds of Windows graphics device interface (GDI) objects such as bitmaps, regions, brushes, pens, palettes, and fonts. You never create a CGdiObject directly. Rather, you create an object from one of its derived classes, such as CPen or CBrush.
From CCmdTarget there is originated a very important MFC class – CWnd. The CWnd class provides the base functionality of all window classes in the Microsoft Foundation Class Library.
A CWnd object is distinct from a Windows window, but the two are tightly linked. A CWnd object is created or destroyed by the CWnd constructor and destructor. The Windows window, on the other hand, is a data structure internal to Windows that is created by a Create member function and destroyed by the CWnd virtual destructor. The DestroyWindow function destroys the Windows window without destroying the object.
In it’s turn, the CFrameWnd class provides the functionality of a Windows single document interface (SDI) overlapped or pop-up frame window, along with members for managing the window. It is a child of CWnd class.
A CWinThread object represents a thread of execution within an application. It inherits the property of CCmdTarget. The main thread of execution is usually provided by an object derived from CWinApp; CWinApp is derived from CWinThread. Additional CWinThread objects allow multiple threads within a given application.
The CWinApp class is the base class from which you derive a Windows application object. An application object provides member functions for initializing your application (and each instance of it) and for running the application.