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The New Westeros Cards

Others Attack

Each player must choose one house card from his

discard pile and remove it from play for the remainder

of the game. If a player’s cards are all currently in his

hand, the card does not affect him.

Soothsayers Dissent

In Iron Throne order, each player may change one enemy

order on an enemy army or fleet located adjacent to or

within his home region. Orders must be exchanged with

the enemy’s unused orders. One army’s order may be

changed multiple times in the same turn in this process.

Night’s Watch Grows

All mammoth symbols that came up in this turn’s draw

are ignored. However, this is still resolved in event deck

order, so if the wildlings attack card comes up in deck III

on the same draw, any mammoth symbols from decks

I and II would still take effect.

Choppy Seas

Ships do not provide combat strength to an adjacent battle

while supporting this turn. (Note: a +1 support order

would still provide its bonus as usual)

Drought

All three impassable rivers on the board are now fordable,

and can be crossed as though they were normal area

borders. Bridges are therefore irrelevant for the turn.

Hurricane

Half of each player’s ships at sea are destroyed.

Ships in port are not affected, nor do they count for

the calculation. Fractions should be rounded up.

Death & Taxes

Each player must immediately forfeit back to his pool

an amount of power equal to his supply level. If he is

unable to do so, he moves down one space on the

supply track.

Wolves Attack

Half of each player’s knights are reduced to footmen

(fractions are rounded up). If a player does not have the

footmen in stock to replace his knights, they are lost. If

a player has no knights, there is no effect for him.

Abundant Harvest

Each player’s supply moves up one space on the supply

track. This remains so until the supply card comes up

again.

Sea Doldrums

Ship transport may not be used this turn by any player.

Naval battles and support are unaffected, but land forces

(including dragons) cannot move or retreat through ships.

Winter is Coming (variant option)

If you would like the possibility of event deck IV cards

recurring, this may be added to the deck at the start of

the game.

Winter Comes (variant option)

If you would like more uncertainty as to the timing of

game’s end, this may be added to the deck at the start of

the game. It should introduce more conflict as players are

more interested in consistently maintaining a lead rather

than biding their time preparing for a quick strike.

New Special Orders

Wildfire (Raid) Targaryen Only

Adds one sword icon to all Targaryen leaders played in

combat in or adjacent to the area placed. Can be placed on

land or sea, and affects both. In this way land forces could

assist in a sea battle.

The Falcon’s Fury (Raid) Arryn Only

During this turn, no player but Arryn may attack the Eyrie or

Bloody Gate.

The River Rises (Raid) Tully Only

House Tully’s regional bonus is increased from the normal +1

to +2 for the duration of the turn, both on attack and defense.