
The New Westeros Cards
Others Attack
Each player must choose one house card from his
discard pile and remove it from play for the remainder
of the game. If a player’s cards are all currently in his
hand, the card does not affect him.
Soothsayers Dissent
In Iron Throne order, each player may change one enemy
order on an enemy army or fleet located adjacent to or
within his home region. Orders must be exchanged with
the enemy’s unused orders. One army’s order may be
changed multiple times in the same turn in this process.
Night’s Watch Grows
All mammoth symbols that came up in this turn’s draw
are ignored. However, this is still resolved in event deck
order, so if the wildlings attack card comes up in deck III
on the same draw, any mammoth symbols from decks
I and II would still take effect.
Choppy Seas
Ships do not provide combat strength to an adjacent battle
while supporting this turn. (Note: a +1 support order
would still provide its bonus as usual)
Drought
All three impassable rivers on the board are now fordable,
and can be crossed as though they were normal area
borders. Bridges are therefore irrelevant for the turn.
Hurricane
Half of each player’s ships at sea are destroyed.
Ships in port are not affected, nor do they count for
the calculation. Fractions should be rounded up.
Death & Taxes
Each player must immediately forfeit back to his pool
an amount of power equal to his supply level. If he is
unable to do so, he moves down one space on the
supply track.
Wolves Attack
Half of each player’s knights are reduced to footmen
(fractions are rounded up). If a player does not have the
footmen in stock to replace his knights, they are lost. If
a player has no knights, there is no effect for him.
Abundant Harvest
Each player’s supply moves up one space on the supply
track. This remains so until the supply card comes up
again.
Sea Doldrums
Ship transport may not be used this turn by any player.
Naval battles and support are unaffected, but land forces
(including dragons) cannot move or retreat through ships.
Winter is Coming (variant option)
If you would like the possibility of event deck IV cards
recurring, this may be added to the deck at the start of
the game.
Winter Comes (variant option)
If you would like more uncertainty as to the timing of
game’s end, this may be added to the deck at the start of
the game. It should introduce more conflict as players are
more interested in consistently maintaining a lead rather
than biding their time preparing for a quick strike.
New Special Orders
Wildfire (Raid) Targaryen Only
Adds one sword icon to all Targaryen leaders played in
combat in or adjacent to the area placed. Can be placed on
land or sea, and affects both. In this way land forces could
assist in a sea battle.
The Falcon’s Fury (Raid) Arryn Only
During this turn, no player but Arryn may attack the Eyrie or
Bloody Gate.
The River Rises (Raid) Tully Only
House Tully’s regional bonus is increased from the normal +1
to +2 for the duration of the turn, both on attack and defense.