
- •Контрольна робота
- •II. What does “Communication Design” mean? Give examples.
- •Iіі. Uncover the main idea of the professional article in Ukrainian. Design in details
- •Контрольна робота
- •II. What does “Communication Design” mean? Give examples.
- •Iіі. Uncover the main idea of the professional article in Ukrainian. Design in details
- •Контрольна робота
- •1. What's wrong? Outdoor Advertising:
- •6. What is the shorten form for the program “Three dimensions max”?
- •II. What does “Communication Design” mean? Give examples.
- •Iіі. Uncover the main idea of the professional article in Ukrainian. Human to human design
Iіі. Uncover the main idea of the professional article in Ukrainian. Design in details
Step in, step out, step back: balance. During a design, it’s best to step away from the design occasionally—even just for lunch or a 15-minute break. Look at something else. Come back and look at your design again. Think about your first impressions. Your own gut reaction will likely be similar to the initial impressions of those who see it for the first time. Take note and revise or change your design based on those impressions. Regardless of how “cool” or “neat” a particular element may be, if it doesn’t serve your design in a useful way, get rid of it and try something new. Always step back and re-evaluate.
Be your own critic. If you’re familiar with the team you regularly work with, the client or the client’s needs, look at your design as you get close to done and think about parts that will potentially provoke questions or concerns. Have a solid answer for the decisions you made.
Complexity in simplicity: less is more. When we discuss “less is more”, we mean different things. For example, sometimes the design needs to scale back. It’s got too many elements. Or a design chokes itself with too many colors. When doing detail work, “less is more” is about leaving in only everything that is necessary and making it harmonious. Let the complexity be in the simplicity—a design is not useful when it’s perceived to be complex. A design should be useful, simple, and straightforward—let the complexity shine through via simplicity.
by Kevin Cornell
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